
Villains can make or break a great campaign. Finding the perfect nemesis to interact with your party can be challenging but don’t worry; villain weekly has got you covered. Every week, new enemies and new challenges.
Gargoyle King
The Gargoyle King has no true name. His body sick and fickle from a rare disease called the Medusa Virus, which no magic can remove. A virus that is slowly turning his body into stone and eroding all sense of who he once was. Though his memories of old are mostly lost to plains beyond, he still retains a single melody trapped in his mind.
“By touch, we seek, thou darkest day, by touch, we vanish all worries away, by touch alone can we survive this place, and by touch, the stone erodes away.”
– Someone he forgot
His touch can turn things into stone, forcing him to use mage hand to feed himself and interact with things he finds interesting. Someone fully petrified by his touch becomes a servant to his will. He has used this power to raise an army of gargoyles and with it built a fortress of magic and stone. Despite the turning of his heart and mind, he is a poet and enjoys intelligent conversation. But what makes him a villain? Well, his mind of stone has turned his reasonable side to pebbles. He seeks a cure and lashes out at anyone who fails him; destroying entire villages, or even a city if they cannot produce a cure. Despite the Gargoyle Kings weakened state, he is a force of destructive power.
Gargoyle King’s Traits
Ideal. “I wish to be free from my own prison”
Bond. “I wish to remember who gifted me my lullaby”
Flaw. “The world can only be my equal, once it has turned to stone”
Gargoyle King
Medium Humanoid (any), Neutral Evil
Armor Class 15 (Natural Armor)
Hit Points 142 ( 15d8+75 )
Speed 30 ft
Attributes
STR 16 (+3), DEX 14 (+2), CON 18 (+4), INT 20 (+5), WIS 13 (+1), CHA 13 (+1)
Saving Throws WIS +5, INT +9, CHA +5
Skills Arcana +9, Intimidation +5, Perception +9
Damage Vulnerabilities Psychic
Damage Resistance Bludgeoning, Piercing, And Slashing From Non-magical Weapons.
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Darkvision 120 ft, True Sight 30 ft, passive Perception 19
Languages Common, Primordial, (+1 of choice)
Challenge 10 (5,000)
Special Equipment. The Gargoyle King wears the Ring of Stone. This Ring grants immunity to Petrified condition and has dramatically slowed the Medusa Virus, but has not stopped it.
Pebbled Mind. The Gargoyle King has disadvantage on any saving throw that would cause Psychic damage. This disadvantage ignores the benefits of Magic Resistance.
Innate Spellcasting. Gargoyle Kings innate spellcasting ability is Intelligence (spell save DC 17). He can innately cast the following spells, requiring no material components:
At Will: Dispel Magic (Range is limited to 15 feet, see Eroding Touch in actions)
3/day: charm person
Spellcasting. The Gargoyle King is a 7th-level caster. His spellcasting ability modifier is intelligence (spell save DC17, +9 to hit with spells attacks). The Gargoyle King has the following spells prepared:
Cantrips (at will): chill touch, mage hand, minor illusion
1st Level Spells (4 slots): false life, shield, silent image
2nd Level Spells (3 slots): darkness, hold person, mirror image, misty step
3rd Level Spells (3 slots): fly, fireball, remove curse
4th Level Spells (1 slot): dimension door
Magic Resistance. The Gargoyle King has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The Gargoyle King makes three melee attacks, only one of which can be an eroding touch or stone touch.
Claws. Melee weapon attack: +7 to hit, reach 5 ft, one target. Hit: 4 (1d4+2) slashing damage, plus 5 (2d4) necrotic damage.
Eroding Touch. Applies Dispel Magic at 3rd level to a single target within 15 feet. If the target has nothing to dispel, the target instead must make a DC14 Constitution save or take 10 (3d6) necrotic damage.
Stone Touch. Melee weapon attack: +7 to hit, reach 5 ft, one target. Hit: 7 (2d4+2) and the target must make a DC14 Constitution saving throw or succumb to 1 level of Stone Curse. If the target is an inanimate object that isn’t being carried or worn, the target instantly succumbs to 5 levels of Stone Curse. A target loses 1 level of Stone Curse after 1d4 weeks, with the exception of 5th level, which stays until removed. A greater restoration ends all levels of Stone Curse immediately.
Stone Curse Levels.
A Target killed by Stone Curse or Touch, resurrects as a Gargoyle under the Gargoyle Kings command in 1d4 rounds. The levels of progression for this curse is below.
1st Level. Target takes 2 (1d4) bludgeoning damage that cannot be reduced and the touch area turns to stone, or expands rapidly several more inches (2d4 inches).
2nd Level. Target takes 5 (2d4) bludgeoning damage that cannot be reduced and the touch area turns to stone, or expands rapidly several more inches (2d4 inches).
3rd Level. Target takes 7 (3d4) bludgeoning damage that cannot be reduced and the touch area turns to stone, or expands rapidly several more inches (2d4 inches) and the targets maximum speed is reduced by 5 feet.
4th Level. Target takes 7 (3d4) bludgeoning damage that cannot be reduced and the touch area turns to stone, or expands rapidly several more inches (2d4 inches) and the targets maximum speed is reduced by half.
5th Level. Target takes 7 (3d4) bludgeoning damage that cannot be reduced and gains the petrified condition. The petrification last until the creature or object is freed by the greater restoration spell or other magic.
And there you have it folks! Until next week, stay tuned, but don’t stay stoned!