Elven Guards (I Need NPCs)

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Do you need a town, city, or kingdom guard. Here we provide some alternatives that can replace the guard in the MM.

Elven Guard

Medium Humanoid (Elven), any alignment


Armor Class 15 (Studded Leather)
Hit Points 16 (3d8+3)
Speed 30 ft


Attributes
STR 9 (-1), DEX 16 (+3), CON 12 (+1), INT 10 (+0), WIS 12 (+1), CHA 10 (+0)


Skills Perception +3
Senses 
 Darkvision 60 ft, passive Perception 11
Languages Common, Elvish
Challenge 1/4 (50)


Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After Resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Fey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.


Actions

Short Sword. Melee weapon attack: +5 to hit, reach 5 ft, one target. Hit: 6 (1d6+3) piercing damage.

Longbow. Ranged weapon attack: +5 to hit, reach 150/600 ft, one target. Hit: 7 (1d8+3) piercing damage.