
The Hive Ripper works as a deadly enforcer for Hive Queens. A Ripper without a queen will guard its station until death. These beings have no sense of pain and their arm blades are as sharp as steel. On occasion, dark wizards or warlocks would enslave the mind of these insects and use them as tools of destruction or horror.
Hive Ripper
Large Monstrosity, unaligned
Armor Class 16 (Natural Armor)
Hit Points 83 (11d10+22)
Speed 30 ft., Burrow 15 ft.
Attributes
STR 18 (+4), DEX 15 (+2), CON 14 (+2), INT 2 (-4), WIS 6 (-2), CHA 5 (-3)
Skills Stealth +4
Senses Darkvision 60 ft, passive Perception 8
Languages —
Challenge 3 (700)
Spiked Carapace. A creature that touches the Hive Ripper or hits it with a melee attack while within 5 ft. of it takes 3 (1d6) piercing damage.
Painless Recovery. Hive Rippers cannot detect pain inflicted on them. If the Hive Ripper has at least 1 hit point, it can regenerate all of its hit points and missing body parts after an hour of rest.
Actions
Multiattack. The Hive Ripper makes two attacks, one with each of his arm blades or can take the shove or grapple action to deal Spiked Carapace damage on a success.
Arm Blade. Melee weapon attack: +6 to hit, reach 5 ft, one target. Hit: 13 (2d8+4) slashing damage. If the Hive Ripper suffers a critical hit, it must make a DC 11 Constitution saving throw or it loses one of its Arm Blades.