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Lance Of Lordain
Lance of Lordain (or Lance’lor) is a famous hero with many accomplishments. Many adore him and find him easy on the eyes. He travels with his master Joan De’vark, a warrior princess whose name is nearly as famous as her greatest servant. Lance is well equipped to handle most situations, and with his two spears, Truth & Anguish, he pierces justice into evil-doers.
Lance has the charm of a puppy and the bite of a mighty wolf. He is a lover who enjoys fine wine and good song. He aids those in need and enjoys discovering new heroes or adventurers. But Lance can never stay in one place for long; his servitude is to Joan and the kingdom of Lordain.
Lance of Lordain’s Traits
Ideal. “A knights honor should always be upheld”
Bond. “I live for Lady Joan and I breath for Justice and her people”
Flaw. “My temper explodes when my masters are disrespected”
Lance of Lordain
Medium Humanoid (Human), Lawful Good
Armor Class 16 (Leather Armor + Queens Mantle)
Hit Points 120 ( 16d8+48 )
Speed 30 ft
Attributes
STR 12 (+1), DEX 18 (+4), CON 16 (+3), INT 13 (+1), WIS 12 (+1), CHA 16 (+3)
Saving Throws DEX +8, CHA +7 (Queens Mantle +1 all saving throws).
Skills Acrobatics +7, Athletics +7, History +4, Perception +4, Performance +6
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses passive Perception 14
Languages Common, Elvish
Challenge 8 (3,900)
Special Equipment. Lance wields two spears called Truth & Anguish, which are +1 spears that are accounted for in his attacks. He also wears a Queens Mantle that provides bonuses to AC and saving throws.
Queens Mantle. Provides a +1 to AC and saving throws while wearing this shoulder armor. (Can only be attuned by a servant of the current Lordain Queen or Princess).
Truth & Anguish. The magical spears Truth & Anguish only work when the wielder possesses both. Truth’s special properties grant it +5 reach and any target currently impaled by truth cannot tell a lie to its wielder, but the wielder during this process cannot tell a lie either. Anguish always uses its versatile damage die and deals an extra 3 (2d4) radiant damage, if it lands an attack against a target that was hit by Truth in the same round.
Favored Form. Lance has perfected the form of the mantis after years of training. This allows one handed weapons wielded by Lance to all be Finesse.
Actions
Multiattack. Lance makes three melee attacks, one with his Spear of Truth followed by his Spear of Anguish, the 3rd attack can be from either. If Lance misses with Truth, he will usually substitute his second attack with Truth and his 3rd attack with Anguish.
Truth (+1 Spear). Melee or Ranged weapon attack: +8 to hit, reach 10 ft (Thrown 20/60), one target. Hit: 8 (1d6+5) piercing damage.
Anguish (+1 Spear). Melee or Ranged weapon attack: +8 to hit, reach 5 ft (Thrown 20/60), one target. Hit: 9 (1d8+5) piercing damage, plus 3 (2d4) radiant damage if the target was hit by Truth in this round.
Reaction
Spear Shield Stance. When an enemy performs a weapon or spell attack at an ally within 5ft of Lance, he can swap places with his ally; redirecting the attack to himself. Lance has to wield a spear to use this reaction and have vision on both the attacker and the attackers target. If the attack is not greater than Lances AC, the attack misses.
