Lance Of Lordain (Hero Weekly)

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A hero is an important part of any world. Finding suitable examples to interact with your party can be challenging but don’t worry; hero weekly has got you covered. Every week, new heroes and new goals.

Lance Of Lordain

Lance of Lordain (or Lance’lor) is a famous hero with many accomplishments. Many adore him and find him easy on the eyes. He travels with his master Joan De’vark, a warrior princess whose name is nearly as famous as her greatest servant. Lance is well equipped to handle most situations, and with his two spears, Truth & Anguish, he pierces justice into evil-doers.

Lance has the charm of a puppy and the bite of a mighty wolf. He is a lover who enjoys fine wine and good song. He aids those in need and enjoys discovering new heroes or adventurers. But Lance can never stay in one place for long; his servitude is to Joan and the kingdom of Lordain.

Lance of Lordain’s Traits
Ideal. “A knights honor should always be upheld”
Bond. “I live for Lady Joan and I breath for Justice and her people”
Flaw. “My temper explodes when my masters are disrespected”

Lance of Lordain

Medium Humanoid (Human), Lawful Good


Armor Class 16 (Leather Armor + Queens Mantle)
Hit Points  120  ( 16d8+48 )
Speed 30 ft


Attributes
STR 12 (+1), DEX 18 (+4), CON 16 (+3), INT 13 (+1), WIS 12 (+1), CHA 16 (+3)


Saving Throws  DEX +8, CHA +7 (Queens Mantle +1 all saving throws).
Skills  Acrobatics +7, Athletics +7, History +4, Perception +4, Performance +6
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses  passive Perception 14
Languages Common, Elvish
Challenge 8 (3,900)


Special Equipment. Lance wields two spears called Truth & Anguish, which are +1 spears that are accounted for in his attacks. He also wears a Queens Mantle that provides bonuses to AC and saving throws.

Queens Mantle. Provides a +1 to AC and saving throws while wearing this shoulder armor. (Can only be attuned by a servant of the current Lordain Queen or Princess).

Truth & Anguish. The magical spears Truth & Anguish only work when the wielder possesses both. Truth’s special properties grant it +5 reach and any target currently impaled by truth cannot tell a lie to its wielder, but the wielder during this process cannot tell a lie either. Anguish always uses its versatile damage die and deals an extra 3 (2d4) radiant damage, if it lands an attack against a target that was hit by Truth in the same round.

Favored Form. Lance has perfected the form of the mantis after years of training. This allows one handed weapons wielded by Lance to all be Finesse.


Actions

Multiattack. Lance makes three melee attacks, one with his Spear of Truth followed by his Spear of Anguish, the 3rd attack can be from either. If Lance misses with Truth, he will usually substitute his second attack with Truth and his 3rd attack with Anguish.

Truth (+1 Spear). Melee or Ranged weapon attack: +8 to hit, reach 10 ft (Thrown 20/60), one target. Hit: 8 (1d6+5) piercing damage.

Anguish (+1 Spear).  Melee or Ranged weapon attack: +8 to hit, reach 5 ft (Thrown 20/60), one target. Hit: 9 (1d8+5) piercing damage, plus 3 (2d4) radiant damage if the target was hit by Truth in this round.


Reaction

Spear Shield Stance. When an enemy performs a weapon or spell attack at an ally within 5ft of Lance, he can swap places with his ally; redirecting the attack to himself. Lance has to wield a spear to use this reaction and have vision on both the attacker and the attackers target. If the attack is not greater than Lances AC, the attack misses.

Almalexia (5E Hero Weekly)

Oni-Kind Almalexia

Everyone needs a hero, on a small scale or large and we got them.

Almalexia

Almalexia (or Lexi) is a tiefling spawned from a drop of blood from Lady Fierna, an Archdevil of the Nine Hells. Though Almalexia has broken nearly all ties to Fierna, she still possesses the manipulative nature and powers granted by her creator. Despite the struggles of her heart, she is good and pure, using her powers to defeat evil.

Almalexia is apart of a band of freedom fighters known as Eye Over Evil. A band that strikes into fear into villains. Whispers in allies or stories to children, speak of the eye that watches evil and if it should catch you doing bad, you will never do bad again. This is particularly true, for though good – They rarely take prisoners.

Almalexia’s Traits
Ideal. “One day all darkness will stand in the light and by its radiance perish”
Bond. “I made this world my home and I protect my home ferociously”
Flaw. “I admit that sometimes I am blinded by my own evil, even if it isn’t true”

Almalexia

Medium Humanoid (tiefling), Chaotic Good


Armor Class 16 (Breastplate)
Hit Points  45 (6d8+18)
Speed 30 ft.


Attributes
STR 9 (-1), DEX 16 (+3), CON 17 (+3), INT 10 (+0), WIS 11 (+0), CHA 18 (+4)


Saving Throws  DEX +5, CHA +7
Skills  Acrobatics +5, Insight +2, Perception +4, Persuasion +8
Damage Resistance Fire
Condition Immunities Charmed
Senses  Darkvision 60 ft, passive Perception 14
Languages Common, Infernal
Challenge 4 (1,100)


Innate Spellcasting. Almalexia innate spellcasting ability is Charisma (spell save DC 14). She can innately cast the following spells, requiring no material components:

At Will: friends cantrip
3/day: charm person
1/day: suggestion


Actions

Multiattack. Almalexia makes two melee attacks, one with her shortsword and one with her whip or she can make one heavy crossbow attack. She can substitute a single attack in order to use Heart Seeker.

Shortsword. Melee weapon attack: +5 to hit, reach 5 ft, one target. Hit: 6 (1d6+3) piercing damage.

Whip. Melee weapon attack: +5 to hit, reach 10 ft, one target. Hit: 5 (1d4+3) slashing damage.

Heavy Crossbow. Ranged weapon attack: +5 to hit, reach 100/400, one target. Hit: 8 (1d10+3).

Heart Seeker. Almalexia touches a creature and magically knows its current emotional state. If the target fails a DC 14 Charisma saving throw, Almalexia also knows the creatures alignment. A creature that succeeds on the saving throw becomes immune to Heart Seeker for 1d6 days, though even on a success, Heart Seeker still reveals the current emotional state (Just not the alignment).